Game rules may vary slightly from host to host. When hosted by a Mage or a Muse, the only prizes that will be distributed are 4 Point Clams.
- Sink or Survive -

You are 10 leagues away from a small Island. Your boat has capsized and you find yourself swimming in the currents.

Can you make it to the small Island where you have a chance to be rescued? Or will you drown before making it? Will the currents perhaps be too strong and sweep you past it?

Spin the wheel and see if you SINK OR SURVIVE!

1. Six players will be called down per round.

2. You will spin the wheel in the order you were called down.

3. The goal is to get as close to 10 as possible, without going over.

4. If your spins total more than Ten, you have been swept passed their one chance to be saved, and are lost at sea.

5. If you stop under 10 you still have a chance to be closest to the Island and a passing boat MAY see and rescue you.

6. If you land on a Red, Sorry, you never stood a chance, you drowned and are fish food now. Take consolation in that you are biodegradable and contributing to the circle of life.

7. If you land on Blue you're still in the ocean, no further, no closer, you MUST spin again.

8. If you land on Yellow, CONGRATULATIONS! The pale sand glows in the sun as your waltz up on the beach! You are in such great shape you didn't even break a sweat!
  • Play:
Player One Spins a 4, takes a chance, spins again and spins a 3 and holds at 7.

Player Two Spins a 5, takes a chance, spins again and spins a 6, that's 11 leagues, sorry, you were swept passed the Island!

Player Three spins a 2, spins again, spins a Red, SORRY, you drowned, perhaps if you had taken those swimming lessons at the Y.....
Player Four Spins a six, spins again and lands on blue. Even if they change their mind and want to stay on their six, they have to spin again if they land on blue. They spin again and a spin of 2 puts them only two leagues away from the Island, and in current first place (above Player One who was three leagues away from the Island)

Player Five Spins a 3 then again and spins a 2 then again and spins a five! Yes, Player Five has dragged their body up on the beach and are safe! A boat is sure to be by soon to find you or you can walk to the nearest native village.

Player Six spins a 4, then another 4 then a 3 and is swept passed the Island to sure death. Oh the pain of it all!

If no one made it to the Island, the player closer to it, without drowning or being swept passed it, would win that round and be in the finals.

Why would Player Six play knowing that Five made it to the Island? Beause a roll of Yellow would put them not only on the Island, but in great shape, and would beat someone making it to the Island by rolling up to 10.

What if no one makes it to the Island, and two are tied say at 7? Still three leagues away? Or two players or more make it to the island on spins? They are considered close enough to the Island for possible rescue, or in the case of the two or more making it, the tied players would spin the wheel once. The highest spin, no spins of blue red or yellow count, would be the one in the best shape to be alert enough to light a signal fire or wave to a passing boat.


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