Parlour Games


Join Muses Erato and Thalia on Tuesday afternoons at 4pm in the locale Morpheus' Rose Garden East for a variety of Victorian Parlour Games. The game played each week will be any one or a combination of the following:

Who Am I

One player chooses a well known avatar to "be" and gives the first letter of the avatar's surname.  For example, if they choose  MysticGrey Mage they would give the letter "M" and say "my last name begins with an M."  The other players, in turn, must guess outloud who the person is.

 

Throwing On Lights

In the first round, the Muses carry on a conversation about an object, using descriptive sentences that throw some light on what the object might be.  Any player who thinks they know what it is says, "I strike a light" and sends the guess in esp  to the Muses.  If they are correct, they join the Muses in continuing to discuss the object.  If wrong, they must remove their head ,but can keep guessing and can replace the head once they answer correctly.  Play continues until every player has guessed the secret object correctly.  The next round begins with two other players choosing a new object to describe.

Treble Clef

The first player 'sings' a line of music. The next player must come up with a line of a song that contains the last word of the previous line.  For instance:
Player A: There is a house in New Orleans they call the Rising Sun...
Player B: Sunshine lollypops and rainbows...
Player C: Somewhere over the rainbow blue birds fly...
Player four: Fly me to the moon...
The round ends when a player cannot think of a fitting song.  The next round begins with a new line from any song.

The Minister's Cat

All players in turn come up with a word to describe the Minister's Cat in alphabetical order.  The first player must use a word beginning with an A, the second player uses a descriptive word beginning with a B and so on.  The round ends when a player cannot think of a word beginning with his letter. 

Alphabet Theater

The game begins with three people placed in a certain situation, suggested by a member of the audience (for example: customers at a complaint desk.)  They interact in various ways.  The catch is that, beginning with a random letter, each consecutive sentence must begin with the next letter in the alphabet.

 

Guidelines for giving and receiving Muse appreciation gifts



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